I'm sure they're watching out for it, and hopefully nothing slips through at launch because it will be a bit of a disaster if something gets through. I saw some stuff in the beta that looked dangerously close (apparently Luke's LP MP HP xx HP fireball can be looped forever if you don't have super?), although I didn't test it myself in training. One thing Capcom needs to be very careful of, though, is infinite block strings in burnout due to the +4 frame advantage everything gets (or effectively infinite, ie, permanent frame traps vs all jabs). But burnout sucks just enough that you don't want to dump all your meter, survive burnout because who cares, then dump it all again. You lose access to all drive tools, which is a huge loss, and you take (a lot of) chip damage and more block stun, which also sucks, but you're still a fully functioning character that can zone, anti-air, or frame trap, and you can still spend super so big damage is on the table. The important thing: losing all your meter (burnout state) is brutal, but not *so* brutal that you instantly lose.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |